Webcam |
A webcam is a video camera which feeds its images in real time to a computer or computer network, often via USB, ethernet or Wi-Fi.
Their most popular use is the establishment of video links, permitting computers to act as videophones or videoconference stations. This common use as a video camera for the World Wide Web gave the webcam its name. Other popular uses include security surveillance and computer vision.
Webcams are known for their low manufacturing cost and flexibility, making them the lowest cost form of videotelephony. They have also become a source of security and privacy issues, as some built-in webcams can be remotely activated via spyware.
First developed in 1991, a webcam was pointed at the Trojan Room coffee pot in the Cambridge University Computer Science Department. The camera was finally switched off on August 22, 2001. The final image captured by the camera can still be viewed at its homepage. The oldest webcam still operating is FogCam at San Francisco State University, which has been running continuously since 1994.
The first known commercial webcam, the QuickCam, entered the marketplace in 1994, created by the U.S. computer hardware and software company Connectix, which later sold its product line to another U.S. company, Logitech, in 1998. QuickCam was originally the design of Jon Garber, who wanted to call it the 'Mac-camera', but was vetoed by Connectix's marketing department which saw the possibility of it one day becoming a cross-platform product. It was to become Connectix's first Microsoft Windows product 14 months later when QuickCam for Windows was launched in October 1995. The Macintosh QuickCam had shipped earlier in August 1994, and could only provide 320 x 240 pixel resolution with a grayscale colour depth of 16 shades at 60 frames per second, which would drop down to 15 frames per second if it was switched to a less basic 256 bit colour depth.
The QuickCam had earlier started as a graduate degree research project in the early 1990's between various California and East Coast universities, and was originally designed with an RS-232 serial port connector color CCD camera. Both the Apple and Windows software versions were sponsored by DARPA and the U.S. Department of Veterans Affairs. The Windows software version was compiled under both MS Visual Studios and Borland C/C+ compilers for both Windows 3.11 and Windows 95. Videoconferencing via computers already existed, and at the time client-server based videoconferencing software such as CU-SeeMe had started to become popular.
The initial QuickCam model was available only for the Apple Macintosh, connecting to it via its serial port, and was sold at a cost of $100. In 2010, Time Magazine designated QuickCam as one of the top computer devices of all time.
One of the most widely reported-on webcam sites was JenniCam, created in 1996, which allowed Internet users to observe the life of its namesake constantly, in the same vein as the reality TV series Big Brother, launched four years later. More recently, the website Justin.tv has shown a continuous video and audio stream from a mobile camera mounted on the head of the site's star. Other cameras are mounted overlooking bridges, public squares, and other public places, their output made available on a public web page in accordance with the original concept of a "webcam". Aggregator websites have also been created, providing thousands of live video streams or up-to-date still pictures, allowing users to find live video streams based on location or other criteria.
Around the turn of the 21st century, computer hardware manufacturers began building webcams directly into laptop and desktop screens, thus eliminating the need to use an external USB or Firewire camera. Gradually webcams came to be used more for telecommunication, or videotelephony, between two people, or among a few people, than for offering a view on a Web page to an unknown public.
The term 'webcam' may also be used in its original sense of a video camera connected to the Web continuously for an indefinite time, rather than for a particular session, generally supplying a view for anyone who visits its web page over the Internet. Some of them, for example those used as online traffic cameras, are expensive, rugged professional video cameras.
For less than a hundred dollars there are a 3D webcam which may take videos and photos in 3D Anaglyph image with resolution 800x600 pixels. Both of sender and receiver of the images should use 3D glasses to see the effect of three dimensional. At the company's website there are a new driver which make the webcam take videos outdoors, but certainly it is still a webcam and not a 3D camcorder.